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The Optimization Guide teaches you how to keep your VR fangame running smoothly on standalone hardware like Quest devices.
Optimization is not optional — VR requires high, stable framerates to prevent lag, motion sickness, and multiplayer desync.
This section explains how to optimize performance across maps, scripts, physics, lighting, assets, and multiplayer systems.
1. Why Optimization Matters in VR
VR is more demanding than flat‑screen games because:
The game renders twice (one per eye)
The headset must maintain 72–90 FPS
Movement is physics‑heavy
Multiplayer adds network overhead
Standalone devices have limited GPU/CPU
Poor optimization causes:
Lag
Stuttering
Jittery hands
Delayed movement
Multiplayer desync
Motion sickness
A well‑optimized game feels smooth, responsive, and professional.
2. What This Section Covers
The Optimization Guide includes:
1. Performance Fundamentals
How VR rendering works and what affects framerate.
2. Mesh & Geometry Optimization
How to build low‑poly, efficient environments.
3. Collider Optimization
How to use the right colliders to reduce physics cost.
4. Lighting Optimization
How to use baked lighting, simple shadows, and low‑cost effects.
5. Script Optimization
How to write efficient code and avoid expensive operations.
6. Physics Optimization
How to tune rigidbodies, colliders, and movement systems.
7. Asset Optimization
How to compress textures, reduce draw calls, and manage materials.
8. Multiplayer Optimization
How to reduce network load and avoid unnecessary syncing.
Each subpage will break down the exact techniques.
3. Core Optimization Principles
A. Keep it simple
VR thrives on clean, readable environments.
B. Low‑poly everything
Geometry should be optimized from the start.
C. Avoid expensive physics
Use primitive colliders whenever possible.
D. Minimize draw calls
Fewer materials = better performance.
E. Bake lighting
Real‑time lighting is expensive on standalone VR.
F. Sync only what’s necessary
Photon bandwidth is limited — don’t waste it.
G. Profile constantly
Use Unity’s profiler early and often
4. Optimization Guide Subpages
This section contains several detailed subpages:
1. Performance Fundamentals
Understanding framerate, GPU vs CPU bottlenecks, and VR rendering.
2. Mesh & Geometry Optimization
Low‑poly modeling, LODs, and reducing triangles.
3. Collider Optimization
Choosing the right colliders and avoiding mesh colliders.
4. Lighting Optimization
Baked lighting, lightmaps, and low‑cost shadows.
5. Script Optimization
Efficient Update loops, caching references, and avoiding garbage allocation.
6. Physics Optimization
Rigidbody settings, collision layers, and physics cost reduction.
7. Asset Optimization
Texture compression, material merging, and audio optimization.
8. Multiplayer Optimization
Reducing network load, optimizing send rates, and avoiding unnecessary syncing.
Each subpage will be written cleanly and professionally when you’re ready.
5. Best Practices
Build low‑poly maps
Use primitive colliders
Bake lighting whenever possible
Avoid heavy shaders
Keep scripts lightweight
Reduce Update calls
Use object pooling
Sync only head + hands
Profile on actual hardware
Test with multiple players