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Some items can be “used up” or consumed.
This is optional but useful for certain game systems.
What Consumable Items Are
Consumable items have a usage count.
Examples:
Event tokens
Crafting materials
Temporary boosts
Limited‑use items
How Consumption Works
A consumable item includes:
RemainingUses
UsageCount
When the player uses the item, PlayFab reduces the count.
When to Use Consumables
Seasonal events
Crafting systems
Temporary power‑ups
Limited‑time rewards
Best Practices
Only use consumables when needed
Keep usage counts small
Use CloudScript to validate consumption
Never let the client consume items directly